![Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" / Twitter Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" / Twitter](https://pbs.twimg.com/ext_tw_video_thumb/1344091738948968450/pu/img/qkqAi74dtzvmNj9z.jpg)
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" / Twitter
robbanóanyagok kísérleti Észlelés how back the lane without los cs Partina City Áztatás Hóembert épít
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" / Twitter
![Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "On PS1, we allocate a block of memory (per backbuffer) to store this command data, then call some utility functions to populate it. If we're drawing polys Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "On PS1, we allocate a block of memory (per backbuffer) to store this command data, then call some utility functions to populate it. If we're drawing polys](https://pbs.twimg.com/media/EqW4Nk6XYAYsbD0.jpg)
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "On PS1, we allocate a block of memory (per backbuffer) to store this command data, then call some utility functions to populate it. If we're drawing polys
![Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "The only limitations here are around the dev environment itself. We don't have Sony's top tools - Lightwave 3D exporter plugins, ProDG debugger, the fully featured PlayStation Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "The only limitations here are around the dev environment itself. We don't have Sony's top tools - Lightwave 3D exporter plugins, ProDG debugger, the fully featured PlayStation](https://pbs.twimg.com/media/EqWx9LAXMAMAW8O.jpg)
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "The only limitations here are around the dev environment itself. We don't have Sony's top tools - Lightwave 3D exporter plugins, ProDG debugger, the fully featured PlayStation
![Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "The only limitations here are around the dev environment itself. We don't have Sony's top tools - Lightwave 3D exporter plugins, ProDG debugger, the fully featured PlayStation Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "The only limitations here are around the dev environment itself. We don't have Sony's top tools - Lightwave 3D exporter plugins, ProDG debugger, the fully featured PlayStation](https://pbs.twimg.com/media/EqW7jPmXAAMgecy.jpg)
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "The only limitations here are around the dev environment itself. We don't have Sony's top tools - Lightwave 3D exporter plugins, ProDG debugger, the fully featured PlayStation
![Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly into memory using a utility provided by SIOCON ... Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly into memory using a utility provided by SIOCON ...](https://pbs.twimg.com/media/Eqb4ABwXIAIPSe8.jpg)
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly into memory using a utility provided by SIOCON ...
robbanóanyagok kísérleti Észlelés how back the lane without los cs Partina City Áztatás Hóembert épít
![Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" / Twitter Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" / Twitter](https://pbs.twimg.com/ext_tw_video_thumb/1344029144837971971/pu/img/F6LeQ4hKB4lkw009.jpg)
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" / Twitter
![Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" / Twitter Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" / Twitter](https://pbs.twimg.com/media/EqXVBPxXUAgRs3e.jpg:large)
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" / Twitter
![Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly](https://pbs.twimg.com/media/EqXddbrXEAITi2S.jpg)
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly
![Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly](https://pbs.twimg.com/media/EqXR010XIAECkf7.jpg)
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly
![Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "The RSD file contains poly, material, and relationship data. We just want the poly data in TMD format, so we use rsdlink.exe to create it. Now we've got poly data in a format for GsSortObject4 ... Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "The RSD file contains poly, material, and relationship data. We just want the poly data in TMD format, so we use rsdlink.exe to create it. Now we've got poly data in a format for GsSortObject4 ...](https://pbs.twimg.com/media/EqXYbywXMAEU_Kf.jpg)
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "The RSD file contains poly, material, and relationship data. We just want the poly data in TMD format, so we use rsdlink.exe to create it. Now we've got poly data in a format for GsSortObject4 ...
![Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly](https://pbs.twimg.com/media/EqXvpLZXIAAhDRI.jpg)